
LOOP
In this game notes will come from the right side to a blue 'Hitzone'. In this hitzone you should hit the notes on time.
Each lane (there could be multiple lanes - each either representing a different sound or a different pitch) has it's own key to 'hit' the incoming note.
Controls:
- Bottom lane: Spacebar
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Middle lane: S
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Top lane: D
Additional controls:
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R – Reset the current section and try again (you’ll restart at the beginning of the section, not the very start of the song).
-
Escape – Open the menu (basic functionality implemented).
Edit: Sorry, for confusing controls, should have stick with something more logical
TL;DR: just spam 'space' when you see a note in 'Hitzone'. In case there are more lanes of notes, press buttons 's' (for the middle lane) or 'd' (for the up most lane).
This is my first solo gamejam and I had a blast. Coding, prototyping, audio, game design was designed by me and final graphical design was done by my lovely future wife (check her art here).
ChatGPT helped a lot with debugging this mess I made.
I wish I had focused on more simpler concept. Working with precision audio killed like 2 of my days working on this :D #hupsik
I had prepared more levels too, but wouldn't be able to make them complete in time, so I rather kept the functional one.
Published | 5 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | Petr Knedlik |
Genre | Rhythm |
Made with | Unity |
Tags | Music |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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nice game:)
Very cool!
It nice idea, and well implemented.
But the controls are very confusing!
For first gamejam you did great! In my first gamejam i didnt upload my game, because i didnt know how xD. Game is very cool, but controls were confusing at first. I wish u the best in gamedev :P